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ABSTRACT
In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fracture occur due to interaction between plastic yielding and the fracture process. By modeling this interaction, our ductile fracture method can generate realistic motion for a much wider range of materials than could be realized with a purely brittle model. This method directly extends our prior work on brittle fracture [O'Brien and Hodgins, SIGGRAPH 99]. We show that adapting that method to ductile as well as brittle materials requires only a simple to implement modification that is computationally inexpensive. This paper describes this modification and presents results demonstrating some of the effects that may be realized with it.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 27
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Olivier Clément , Jocelyn Benoit , Eric Paquette, Efficient editing of aged object textures, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
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M. Müller , R. Keiser , A. Nealen , M. Pauly , M. Gross , M. Alexa, Point based animation of elastic, plastic and melting objects, Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 27-29, 2004, Grenoble, France
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