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ABSTRACT
A significant share of today's Internet traffic is generated by network gaming. This kind of traffic is interesting in regard to it's market potential as well as to it's real time requirements on the network. For the consideration of game traffic in network dimensioning, traffic models are required that allow to generate a characteristic load for analytical or simulative performance evaluation of networks. In this paper we evaluate the fast action multiplayer game ,,Counter Strike" from a 36 hour LAN party measurement and present traffic models for client and server. The paper concludes with remarks on the use of game traffic models in simulations and on QoS metrics for an adequate evaluation of simulation results.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 32
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Ahmad Sardouk , Sidi Mohammed Senouci , Nadjib Achir , Khaled Boussetta, Assessment of MANET broadcast schemes in the application context of multiplayer video games, Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games, p.55-60, September 19-20, 2007, Melbourne, Australia
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Kuan-Ta Chen , Polly Huang , Chun-Ying Huang , Chin-Laung Lei, Game traffic analysis: an MMORPG perspective, Proceedings of the international workshop on Network and operating systems support for digital audio and video, June 13-14, 2005, Stevenson, Washington, USA
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Jaecheol Kim , Jaeyoung Choi , Dukhyun Chang , Taekyoung Kwon , Yanghee Choi , Eungsu Yuk, Traffic characteristics of a massively multi-player online role playing game, Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games, October 10-11, 2005, Hawthorne, NY
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Katherine Guo , Sarit Mukherjee , Sampath Rangarajan , Sanjoy Paul, A fair message exchange framework for distributed multi-player games, Proceedings of the 2nd workshop on Network and system support for games, p.29-41, May 22-23, 2003, Redwood City, California
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Dwayne Folden , Trent Jackson , Michael Panique , Rianon Tiensvold , Richard S. Wolff , Todd Howard , Eric Julian , Levi Junkert , David Lopez , Michael J. Oudshoorn, An aircraft cabin wireless system for games and video entertainment, Computers in Entertainment (CIE), v.5 n.1, January 2007
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Alberto Dainotti , Antonio Pescapé , Pierluigi Salvo Rossi , Francesco Palmieri , Giorgio Ventre, Internet traffic modeling by means of Hidden Markov Models, Computer Networks: The International Journal of Computer and Telecommunications Networking, v.52 n.14, p.2645-2662, October, 2008
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