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Interactive sculpturing and visualization of unbounded voxel volumes
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Source ACM Symposium on Solid and Physical Modeling archive
Proceedings of the seventh ACM symposium on Solid modeling and applications table of contents
Saarbrücken, Germany
POSTER SESSION: Poster Session table of contents
Pages: 212 - 219  
Year of Publication: 2002
ISBN:1-58113-506-8
Authors
Ralf Böonning  University of Dortmund, Dortmund, Germany
Heinrich Müuller  University of Dortmund, Dortmund, Germany
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

A difficulty of voxel-based sculpturing and modeling is the limitation of the design space by the fixed boundaries of the voxel volume.We present the concept of an infinite voxelized virtual modeling space. A finite shape located in the virtual modeling space is embedded in a voxel window which is enlarged if required by the spatial development of the shape. In order to cope with highly resolved or large shapes, the voxel windows are stored in a virtual voxel memory which implements a paging mechanism to secondary memory. Visualization is performed by meshes obtained by the marching cubes algorithm. Because highly resolved or large shapes may cause a considerable number of triangles, an adaptive meshing approach based on a filtered hierarchy of voxel volumes is presented. The surface mesh is represented in a surface octree which allows for fast rendering by e.g. the Performer library.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Ralf Böonning: colleagues
Heinrich Müuller: colleagues

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