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ABSTRACT
This paper describes the use of a multimedia taxonomy in developing and in evaluating interactive multimedia products. The taxonomy identifies three axis, one describing the various formats of media: text, sound, image and motion; one describing the form of the media: elaboration, representation and abstract; and a third describing the context for the product: quality, interactivity, discipline area, audience, usability and aesthetics. Designers can use the taxonomy to brainstorm presentation and combination of media. Evaluators can use the taxonomy to insure that all paths and concerns are reviewed, using any review guidelines familiar to the evaluator.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Heller, R. S. and Martin, C. D. Multimedia Taxonomy for Design and Evaluation. In Fruht, B (Ed) Handbook on Multimedia Computing, CRC Publications, June 1998
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Elizabeth D. Mynatt , Irfan Essa , Wendy Rogers, Increasing the opportunities for aging in place, Proceedings on the 2000 conference on Universal Usability, p.65-71, November 16-17, 2000, Arlington, Virginia, United States
[doi> 10.1145/355460.355475]
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A. F. Newell and P. Gregor, "Designing for extra-ordinary people and situations," CSERIAC Gateway XI (1) (2000), pp. 12-13.
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