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Intensity fluctuations and natural texturing
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 15th annual conference on Computer graphics and interactive techniques table of contents
Pages: 213 - 220  
Year of Publication: 1988
ISBN:0-89791-275-6
Also published in ...
Author
Wolfgang Krueger  Art + Com Projekt, HdK Berlin, Hardenbergstr. 27a, D 1000 Berlin 12, West Germany
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 18,   Citation Count: 8
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ABSTRACT

A model for texturing of surfaces is introduced based on the concept of light intensity fluctuations. During the evaluation of the reflected intensity in the rendering process a non-Gaussian stochastic component is added which is governed by electromagnetic scattering theory. This component simulates the appearence of macroscopic surface irregularities in the image plane by considering not only the mean value of the intensity, given by the usual specular contribution, but also its variance and autocorrelation function. The variance generates the strength and distribution of the intensity fluctuations and the spatiotemporal auto-correlation function can be used to model the form and temporal development of the texture patterns. With an appropriate choice of a few parameters, soft intensity perturbations and bumpy speckle patterns as well as glint effects can be created.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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