| Real time isosurface browsing |
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Computer graphics, virtual reality, visualisation and interaction in Africa
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Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
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Camps Bay, Cape Town, South Africa
SESSION: Session G: Image-based techniques in computer graphics
table of contents
Pages: 143 - 146
Year of Publication: 2001
ISBN:1-58113-446-0
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Authors
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Caleb Lyness
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Collaborative Visual Computing Laboratory, University of Cape Town
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Edwin Blake
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Collaborative Visual Computing Laboratory, University of Cape Town
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Downloads (6 Weeks): 2, Downloads (12 Months): 20, Citation Count: 0
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ABSTRACT
As volumetric datasets get larger, exploring the data sets becomes more difficult and tedious. Two approaches have previously been used to solve this problem: presentation of an abstraction of the data and acceleration of extraction and rendering of the data. We present a user centered approach which decouples the volume visualisation into two modes. Selection of the mode is done based on the user's actions. The first mode uses traditional isosurface rendering and extraction techniques and is applied when the user knows the isovalue of interest. The second mode uses a novel view dependent, sampling based isosurface rendering and extraction technique, which allows interactive browsing of the isosurfaces.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Chandrajit L. Bajaj , Valerio Pascucci , Daniel R. Schikore, Fast isocontouring for improved interactivity, Proceedings of the 1996 symposium on Volume visualization, p.39-ff., October 28-29, 1996, San Francisco, California, United States
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C. T. Howie and E. H. Blake. The Mesh Propagation Algorithm for Isosurface Construction. Computer Graphics Forum, 13(3):65-74, 1994.
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C. Rezk-Salama , K. Engel , M. Bauer , G. Greiner , T. Ertl, Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.109-118, August 21-22, 2000, Interlaken, Switzerland
[doi> 10.1145/346876.348238]
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Marc van Kreveld , René van Oostrum , Chandrajit Bajaj , Valerio Pascucci , Dan Schikore, Contour trees and small seed sets for isosurface traversal, Proceedings of the thirteenth annual symposium on Computational geometry, p.212-220, June 04-06, 1997, Nice, France
[doi> 10.1145/262839.269238]
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R. Westermann, L. Kobbelt, and T. Ertl. Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces. The Visual Computer, 15(2):100-111, 1999. ISSN 0178-2789.
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