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Co-presence and co-working in distributed collaborative virtual environments
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Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation table of contents
Camps Bay, Cape Town, South Africa
SESSION: Session F: Presence in virtual environments table of contents
Pages: 109 - 114  
Year of Publication: 2001
ISBN:1-58113-446-0
Authors
Gernot Goebbels  GMD, Sankt Augustin, Germany
Vali Lalioti  University of Pretoria, South Africa
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics
Publisher
ACM  New York, NY, USA
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ABSTRACT

Collaborative virtual environments (CVEs) allow a number of users to share a common virtual space, where they may interact with one another and the environment. Immersive Telepresence involves the use of Video and Audio communication in projection-based CVEs, to support collaboration over distance as if face-to-face. Such approaches include the Office of the Future [29], the TELEPORT system [15] and other tele-presence [9] and spatially oriented video conferencing [5,6,7]. However, very little research has been carried out on what affects face-to-face communication when mediated via projection-based systems.In this paper, we explore how the use of video/audio, input device representations and other disturbance factors typical of projection-based virtual environments affect co-presence, co-working and co-knowledge in distributed CVEs. We present results from co-presence and co-working evaluation sessions of about 60 users of various profiles. An extensive statistical, group and variation group analysis of the results is carried out. The findings and the resulting design guidelines are presented in this paper in respect to the above factors.


REFERENCES

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Collaborative Colleagues:
Gernot Goebbels: colleagues
Vali Lalioti: colleagues

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