| Interacting with reflections in virtual environments |
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Computer graphics, virtual reality, visualisation and interaction in Africa
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Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
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Camps Bay, Cape Town, South Africa
SESSION: Session E: Interaction in mixed realities
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Pages: 87 - 93
Year of Publication: 2001
ISBN:1-58113-446-0
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Authors
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James Lane
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University of Pretoria, Pretoria 0002, South Africa
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Vali Lalioti
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University of Pretoria, Pretoria 0002, South Africa
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Downloads (6 Weeks): 0, Downloads (12 Months): 15, Citation Count: 1
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ABSTRACT
Immersive virtual environments require input devices that complement and bolster natural interaction with the virtual content. Such an input device, in addition to it needing to be wireless, should be able to affect multiple degrees of freedom. Computer vision presents a means of creating such a device. However conventional computer vision solutions to 3D tend to be complicated and expensive or inaccurate. We present a single camera approach, "Reflections", which presents a simple and inexpensive way of implementing a three, and more, degree of freedom wireless interaction and tracking device having suitable accuracy. We consider advantages and limitations of this method. We also discuss it's implementation in two applications; firstly a virtual drums application and secondly a virtual reality application, Ndebele painting.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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P. Dai. G. Eckel, M. Goebel, F. Hasenbrink, V. Lalioti, U. Lechner, J. Strassner., H. Tramberend., G. Wesche. Virtual Spaces - VR Projection System Technologies and Applications, Tutorial Notes of the 1997 Eurographics Conference, Budapest, 1997.
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William T. Freeman , David B. Anderson , Paul A. Beardsley , Chris N. Dodge , Michal Roth , Craig D. Weissman , William S. Yerazunis , Hiroshi Kage , Kazuo Kyuma , Yasunari Miyake , Ken-ichi Tanaka, Computer Vision for Interactive Computer Graphics, IEEE Computer Graphics and Applications, v.18 n.3, p.42-53, May 1998
[doi> 10.1109/38.674971]
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J. Lane. Virtual Drums, South African Institute of Computer Scientists and Information Technologies, Annual Research Conference, SAICSIT2000, South Africa, Cape Town, 1-3 November 2000.
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Bastian Leibe , Thad Starner , William Ribarsky , Zachary Wartell , David Krum , Justin Weeks , Bradley Singletary , Larry Hodges, Toward Spontaneous Interaction with the Perceptive Workbench, IEEE Computer Graphics and Applications, v.20 n.6, p.54-65, November 2000
[doi> 10.1109/38.888008]
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Nobuyuki Matsushita , Jun Rekimoto, HoloWall: designing a finger, hand, body, and object sensitive wall, Proceedings of the 10th annual ACM symposium on User interface software and technology, p.209-210, October 14-17, 1997, Banff, Alberta, Canada
[doi> 10.1145/263407.263549]
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Joshua Smith , Tom White , Christopher Dodge , Joseph Paradiso , Neil Gershenfeld , David Allport, Electric Field Sensing For Graphical Interfaces, IEEE Computer Graphics and Applications, v.18 n.3, p.54-60, May 1998
[doi> 10.1109/38.674972]
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F.vd Bergh and V. Lalioti. Software Chroma-keying in Immersive Virtual Environments, Computer Science and Information Systems, South African Computer Journal, no. 24, November 1999.
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