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Parallel implementation of terrain erosion applied to the surface of Mars
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Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation table of contents
Camps Bay, Cape Town, South Africa
SESSION: Session C: Visualisation and simulation table of contents
Pages: 53 - 57  
Year of Publication: 2001
ISBN:1-58113-446-0
Authors
Bedřich Beneš  ITESM Campus Ciudad de México
Rafael Forsbach  ITESM Campus Ciudad de México
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 28,   Citation Count: 2
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ABSTRACT

We present a parallel version of the algorithm that simulates thermal erosion [7]. We split the input data into the strips that are assigned to different processes and run the erosion in parallel. When this task is finished the processes exchange information about the material transported through their boundaries, update their data, and run new erosion step. We use message passing for process synchronization. First, the information about the material transported through the boundary is saved into files and then messages are sent to the corresponding processes informing that their data is ready. Using files for process synchronization makes the implementation platform independent.The parallel version is stable and runs very well on large data. We have achieved speedup 8.4 on ten CPUs. With small data the method is devoting high effort to communication and the speedup decreases. We have tested this algorithm on the 3D map of martial surface obtained from Mars Global Surveyor [8].


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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B. Beneš, I. Mar´k, and P. Slavík. Terrain Erosion Model Based On Rewriting of Matrices. In Proceedings of The Fifth International Conference in Central Europe on Computer Graphics and Visualization, pages 341-351. University of West Bohemia Press, 1997.
 
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N. Chiba, K. Muraoka, and K. Fujita. An Erosion Model Based On Velocity Fields For The Visual Simulation Of Mountain Scenery. The Journal of Visualization and Computer Animation, 9:185-194, 1997.
 
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D.D. Eckbert, F.K. Musgrave, P. Prusinkiewicz, J. Stam, and J. Tessendors. Simulating Nature: From Theory To Applications. SIGGRAPH 00 Course Notes, pages 1-213, 2000.
 
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C. Gaillard, F. Zagolski, and F. Bonn. Modelling Of Human Dimension On Soil Erosion Processes For Remote Sensing Applications. In IEEE Geoescience and Remote Sensing Symposium, volume 4, pages 2137-2139, 1997.
 
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NASA. http://ltpwww.gsfc.nasa.gov/tharsis/mola.html.


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Bedřich Beneš: colleagues
Rafael Forsbach: colleagues

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