| Web3D in ocean science learning environments: virtual big beef creek |
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3D technologies for the World Wide Web
archive
Proceedings of the seventh international conference on 3D Web technology
table of contents
Tempe, Arizona, USA
Pages: 85 - 91
Year of Publication: 2002
ISBN:1-58113-468-1
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Authors
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Bruce Campbell
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University of Washington, Seattle, WA
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Paul Collins
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University of Washington, Seattle, WA
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Hunter Hadaway
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University of Washington, Seattle, WA
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Nick Hedley
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University of Washington, Seattle, WA
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Mark Stoermer
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University of Washington, Seattle, WA
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Downloads (6 Weeks): 9, Downloads (12 Months): 58, Citation Count: 5
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ABSTRACT
The Virtual Reality Modeling Language (VRML), Java 3D software development packages, and World Wide Web (the Web) offer great potential for delivering three-dimensional, collaborative virtual environments to broad, on-line audiences. These capabilities have significant potential in ocean sciences, so a visualization environment was developed to explore these possibilities. The University of Washington's Virtual Big Beef Creek (VBBC) project has been continuously refined since its initial implementation in April 1999. VBBC affords users the ability to navigate through a data-rich representation of a physical world estuary on Washington State's Olympic Peninsula. One important project goal is to give users a better sense of the overall watershed before they venture out to experience it in person. A second significant goal is to provide a single on-line repository for geo-referenced data obtained through fieldwork (both quantitative and qualitative). The research team has gained insight into application improvements through the participation of Ocean Sciences graduate students, video game enthusiasts, and the general public. In this paper, research challenges, project successes, and project shortcomings are discussed that may inform the larger Web3D community.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Big Beef Creek Field Station, http://depts.washington.edu/bbc/ (accessed September 18, 2001)
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PRISM: Puget Sound RegIonal Synthesis Model, http://www.prism.washington.edu (accessed September 18, 2001)
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Paul Schwartz , Lauren Bricker , Bruce Campbell , Tom Furness , Kori Inkpen , Lydia Matheson , Nobutatsu Nakamura , Li-Sheng Shen , Susan Tanney , Shihming Yen, Virtual playground: architectures for a shared virtual world, Proceedings of the ACM symposium on Virtual reality software and technology, p.43-50, November 02-05, 1998, Taipei, Taiwan
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Martin Reddy , Lee Iverson , Yvan G. Leclerc, Under the hood of GeoVRML 1.0, Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML), p.23-28, February 20-24, 2000, Monterey, California, United States
[doi> 10.1145/330160.330170]
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M. McCann, Remotely Operated Vehicle (ROV) Dive Visualization, http://www.siggraph.org/publications/newsle tter/v34n2/contributions/mccann.html (accessed December 17, 2001)
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Billinghurst, M. and Kato, H. (1999). Collaborative Mixed Reality. In Proceedings of International Symposium on Mixed Reality (ISMR '99). Mixed Reality--Merging Real and Virtual Worlds, pp. 261-284.
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May, R.A. (1999). HI-SPACE: A Next Generation Workspace Environment. Masters Thesis, Washington State University, Pullman, WA
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CITED BY 5
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Luca Chittaro , Roberto Ranon, Web3D technologies in learning, education and training: Motivations, issues, opportunities, Computers & Education, v.49 n.1, p.3-18, August, 2007
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