ACM Home Page
Please provide us with feedback. Feedback
Video games challenge and motivate data structure students
Full text PdfPdf (230 KB)
Source ACM Southeast Regional Conference archive
Proceedings of the 30th annual Southeast regional conference table of contents
Raleigh, North Carolina
SESSION: Session 1A: Computer science education table of contents
Pages: 11 - 14  
Year of Publication: 1992
ISBN:0-89791-506-2
Author
Robert F. Smith  North Carolina Central University, Durham, North Carolina
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 2,   Downloads (12 Months): 22,   Citation Count: 2
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/503720.503723
What is a DOI?

ABSTRACT

At North Carolina Central University, our computer science majors complete one year of introductory programming before tackling more advanced data structures such as queues, stacks, heaps and graphs. Because of their lack of proficiency, the kinds of programs they have written in the past have been limited to simple problems such as computing grade point averages, and calculating the value of fictional inventories - pretty dry stuff. We set out to motivate our second year students with challenging, but fun programming assignments. Our work resulted in three video game projects that use many of the fundamental data structures, but are straightforward to implement in about two weeks, by a prepared student.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2