|
ABSTRACT
This study examines a novel interface design for heavily-featured productivity software. The design includes two interfaces between which the user can easily toggle: (1) an interface personalized by the user containing desired features only, and (2) the default interface with all the standard features. This design was prototyped as a front-end to a commercial word processor and evaluated in a comprehensive field study. The study tested the effects of different interface designs on users' satisfaction and their perceived ability to navigate, control, and learn the software. There were two conditions: a commercial word processor with adaptive menus and our two-interface prototype with adaptable menus for the same word processor. Results showed that participants were better able to navigate through the menus and toolbars and were better able to learn with our prototype. There were also significant differences in satisfaction and control with our design
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Campbell, D.T., and Stanley, J.C. (1972). Experimental and quasi-experimental designs for research. Chicago, IL: Rand McNally & Company.
|
| |
2
|
Carroll, J., and Carrithers, C. (1984). Blocking learner error states in a training-wheels system. Human Factors, 26(4), 377--389.
|
| |
3
|
Fischer, G. (1993). Shared knowledge in cooperative problem-solving systems - integrating adaptive and adaptable components. In M. Schneider-Hufschmidt, T. Kuhme and U. Malinowski (Eds.), Adaptive user interfaces: Principles and practice (pp. 49--68). North Holland: Elsevier Science Publishers B.V.
|
| |
4
|
|
 |
5
|
|
| |
6
|
|
| |
7
|
Kaufman, L. and Weed, B. (1998). Too much of a good thing? Identifying and resolving bloat in the user interface: A CHI 98 workshop. SIGCHI Bulletin, 30(4), 46--47.
|
| |
8
|
Landauer, T. (1997). Chapter 9: Behavioral research methods in human-computer interaction. In M.G. Helander, T.K. Landauer, and P.V. Prabhu, (Eds), Handbook of human-computer interaction (2nd ed.) (pp. 203--227). Amsterdam: Elsevier Science B.V.
|
| |
9
|
Linton, F., Joy, D. and Schaefer, P., Charron, A. (2000). OWL: A recommender system for organization-wide learning. Educational Technology & Society, 3(1).
|
 |
10
|
|
| |
11
|
|
| |
12
|
McGrenere, J. and Moore, G. (2000). Are we all in the same "bloat"? Graphics Interface 2000, 187--196.
|
| |
13
|
Microsoft Office 2000 (2000). Products Enhancements Guide. http://www.microsoft.com/>Office/evaluation/ofcpeg.htm
|
 |
14
|
|
| |
15
|
|
| |
16
|
|
 |
17
|
|
CITED BY 24
|
Alexandre Plouznikoff , Nicolas Plouznikoff , Jean-Marc Robert , Michel Desmarais, Enhancing human-machine interactions: virtual interface alteration through wearable computers, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
|
|
|
|
|
|
Fredrik Boström , Petteri Nurmi , Patrik Floréen , Tianyan Liu , Tiina-Kaisa Oikarinen , Akos Vetek , Péter Boda, Capricorn - an intelligent user interface for mobile widgets, Proceedings of the 10th international conference on Human computer interaction with mobile devices and services, September 02-05, 2008, Amsterdam, The Netherlands
|
|
Bill Tomlinson , Eric Baumer , Man Lok Yau , Paul Mac Alpine , Lorenzo Canales , Andrew Correa , Bryant Hornick , Anju Sharma, Dreaming of adaptive interface agents, CHI '07 extended abstracts on Human factors in computing systems, April 28-May 03, 2007, San Jose, CA, USA
|
|
|
|
|
|
|
|
|
|
Leah Findlater , Joanna McGrenere, A comparison of static, adaptive, and adaptable menus, Proceedings of the SIGCHI conference on Human factors in computing systems, p.89-96, April 24-29, 2004, Vienna, Austria
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
User-centered design
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.3
Group and Organization Interfaces
Subjects:
Synchronous interaction
General Terms:
Design,
Human Factors,
Performance,
Theory
Keywords:
adaptive/adaptable interfaces,
bloat,
featurism,
field study,
individual differences,
personalization
Peer to Peer - Readers of this Article have also read:
-
Data structures for quadtree approximation and compression
Communications of the ACM
28, 9
Hanan Samet
-
A hierarchical single-key-lock access control using the Chinese remainder theorem
Proceedings of the 1992 ACM/SIGAPP Symposium on Applied computing
Kim S. Lee
, Huizhu Lu
, D. D. Fisher
-
The GemStone object database management system
Communications of the ACM
34, 10
Paul Butterworth
, Allen Otis
, Jacob Stein
-
Putting innovation to work: adoption strategies for multimedia communication systems
Communications of the ACM
34, 12
Ellen Francik
, Susan Ehrlich Rudman
, Donna Cooper
, Stephen Levine
-
An intelligent component database for behavioral synthesis
Proceedings of the 27th ACM/IEEE Design Automation Conference on
Gwo-Dong Chen
, Daniel D. Gajski
|