|
ABSTRACT
To create an innovative interactive multimedia application, a multimedia designer needs to rapidly explore numerous behavioral design ideas early in the design process, as creating innovative behavior is the cornerstone of creating innovative multimedia. Current tools and techniques do not support a designer's need for early behavior exploration, limiting her ability to rapidly explore and effectively communicate behavioral design ideas. To address this need, we have developed a sketch-based, interactive multimedia storyboard tool that uses a designer's ink strokes and textual annotations as an input design vocabulary. By operationalizing this vocabulary, the tool transforms an otherwise static sketch into a working example. The behavioral sketch can be quickly edited using gestures and an expressive visual language. By enabling a designer to explore and communicate behavioral design ideas using working examples early in the design process, our tool facilitates the creation of a more effective, compelling, and entertaining multimedia application.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Apple Computer. HyperCard: Reference Manual, 1993.
|
 |
2
|
Ronald Baecker , Alan J. Rosenthal , Naomi Friedlander , Eric Smith , Andrew Cohen, A multimedia system for authoring motion pictures, Proceedings of the fourth ACM international conference on Multimedia, p.31-42, November 18-22, 1996, Boston, Massachusetts, United States
[doi> 10.1145/244130.244142]
|
| |
3
|
Baggett, P. The Role of Temporal Overlap of Visual and Auditory Material in Forming Dual Media Associations. Journal of Educational Psychology, 76 (1984), 408-417.
|
| |
4
|
Bailey, B.P. and J.A. Konstan. Authoring Interactive Media. Encyclopedia of Electrical and Electronics Engineering. John Wiley & Sons, 2000.
|
 |
5
|
Brian Bailey , Joseph A. Konstan , Robert Cooley , Moses Dejong, Nsync—a toolkit for building interactive multimedia presentations, Proceedings of the sixth ACM international conference on Multimedia, p.257-266, September 13-16, 1998, Bristol, United Kingdom
[doi> 10.1145/290747.290779]
|
| |
6
|
Dick C. A. Bulterman , Lynda Hardman , Jack Jansen , K. Sjoerd Mullender , Lloyd Rutledge, GRiNS: a graphical interface for creating and playing SMIL documents, Proceedings of the seventh international conference on World Wide Web 7, p.519-529, April 1998, Brisbane, Australia
|
 |
7
|
Andrea Caloini , Daigo Taguchi , Kazuo Yanoo , Eiichiro Tanaka, Script-free scenario authoring in MediaDesc, Proceedings of the sixth ACM international conference on Multimedia, p.273-278, September 13-16, 1998, Bristol, United Kingdom
[doi> 10.1145/290747.290781]
|
| |
8
|
|
 |
9
|
|
 |
10
|
|
 |
11
|
|
 |
12
|
Komei Harada , Eiichiro Tanaka , Ryuichi Ogawa , Yoshinori Hara, Anecdote: a multimedia storyboarding system with seamless authoring support, Proceedings of the fourth ACM international conference on Multimedia, p.341-351, November 18-22, 1996, Boston, Massachusetts, United States
[doi> 10.1145/244130.244235]
|
 |
13
|
|
| |
14
|
Java Technology. http://java.sun.com.
|
 |
15
|
Maarten van de Kant , Stephanie Wilson , Mathilde Bekker , Hilary Johnson , Peter Johnson, PatchWork: a software tool for early design, CHI 98 conference summary on Human factors in computing systems, p.221-222, April 18-23, 1998, Los Angeles, California, United States
[doi> 10.1145/286498.286711]
|
| |
16
|
Kozma, R.B. Learning with Media. Review of Educational Research, 61 (2): 179-211, 1991.
|
| |
17
|
|
| |
18
|
Lewis, M., W. Clark and B. Devoto (Ed). The Journals of Lewis and Clark. Houghton Mifflin Co, 1997.
|
 |
19
|
James Lin , Mark W. Newman , Jason I. Hong , James A. Landay, DENIM: finding a tighter fit between tools and practice for Web site design, Proceedings of the SIGCHI conference on Human factors in computing systems, p.510-517, April 01-06, 2000, The Hague, The Netherlands
[doi> 10.1145/332040.332486]
|
 |
20
|
|
| |
21
|
Macromedia, Learning Lingo. Macromedia Press, 1997.
|
 |
22
|
|
| |
23
|
Mayer, R.E. Aids to Text Comprehension. Educational Psychologist, 19 (1984), 30-42.
|
| |
24
|
|
| |
25
|
Rieber, L.P. Getting Interactive with Authorware: Building Simulations and Games. http://www.nowhereroad.comlauthorware/index.html.
|
 |
26
|
|
| |
27
|
Wacom Technology. httn:Nwww.wacom.com.
|
CITED BY 20
|
|
|
James Lin , Michael Thomsen , James A. Landay, A visual language for sketching large and complex interactive designs, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
|
|
Yang Li , James A. Landay , Zhiwei Guan , Xiangshi Ren , Guozhong Dai, Sketching informal presentations, Proceedings of the 5th international conference on Multimodal interfaces, November 05-07, 2003, Vancouver, British Columbia, Canada
|
|
|
|
|
|
Brian P. Bailey , Joseph A. Konstan, Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
|
|
Louise Yeung , Beryl Plimmer , Brenda Lobb , Douglas Elliffe, Levels of formality in diagram presentation, Proceedings of the 2007 conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artifacts and environments, November 28-30, 2007, Adelaide, Australia
|
|
|
|
|
|
|
|
Joshua Hailpern , Erik Hinterbichler , Caryn Leppert , Damon Cook , Brian P. Bailey, TEAM STORM: demonstrating an interaction model for working with multiple ideas during creative group work, Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition, June 13-15, 2007, Washington, DC, USA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|