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Visual simulation of smoke
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 15 - 22  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Ronald Fedkiw  Stanford University, Gates Computer Science Bldg., Stanford, CA
Jos Stam  Alias wavefront, 1218 Third Ave, 8th Floor, Seattle, WA
Henrik Wann Jensen  Stanford University, Gates Computer Science Bldg., Stanford, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 34,   Downloads (12 Months): 250,   Citation Count: 113
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ABSTRACT

In this paper, we propose a new approach to numerical smoke simulation for computer graphics applications. The method proposed here exploits physics unique to smoke in order to design a numerical method that is both fast and efficient on the relatively coarse grids traditionally used in computer graphics applications (as compared to the much finer grids used in the computational fluid dynamics literature). We use the inviscid Euler equations in our model, since they are usually more appropriate for gas modeling and less computationally intensive than the viscous Navier-Stokes equations used by others. In addition, we introduce a physically consistent vorticity confinement term to model the small scale rolling features characteristic of smoke that are absent on most coarse grid simulations. Our model also correctly handles the inter-action of smoke with moving objects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  113
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Ronald Fedkiw: colleagues
Jos Stam: colleagues
Henrik Wann Jensen: colleagues

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