| Real-time manipulation of texture-mapped surfaces |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 14th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 181 - 188
Year of Publication: 1987
ISBN:0-89791-227-6
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Authors
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Masaaki Oka
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Sony Corporation, Atsugi-shi, Japan
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Kyoya Tsutsui
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Sony Corporation, Atsugi-shi, Japan
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Akio Ohba
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Sony Corporation, Atsugi-shi, Japan
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Yoshitaka Kurauchi
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Sony Corporation, Atsugi-shi, Japan
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Takashi Tago
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Sony Corporation, Atsugi, Japan
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Downloads (6 Weeks): 8, Downloads (12 Months): 28, Citation Count: 9
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ABSTRACT
A system for real-time texture mapping was constructed, Here, "real-time" means that the system reacts to changes in parameter values which define the shape of surfaces and the viewing point that are given by its operator 30 times per second. This real-time processing enables interactive manipulation of texture-mapped free-form surfaces and various application software has been developed taking advantage of this ability. The system owes its performance to a new algorithm for texture mapping which is based on a newly proposed approximation scheme of mapping functions. In this scheme, a mapping function from the texture plane into the output screen is approximated by a linear function on each of the small regions which form the texture plane altogether. The algorithm is very simple and applicable to any smooth surface. It is especially efficient when implemented by a special-purpose hardware.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Catmull, Edwin. Computer Display of Curved Surfaces. P~oceedings of IEEE Conference on Computer Graphics, Pattern RecognitiOn, and Data Structures (Los Angeles, California, May 1975), 11-17.
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