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Ray tracing JELL-OTM Brand Gelatin
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 14th annual conference on Computer graphics and interactive techniques table of contents
Pages: 73 - 74  
Year of Publication: 1987
ISBN:0-89791-227-6
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Author
Paul S. Heckbert  Pixar, San Rafael, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Ray tracing has established itself in recent years as the most general image synthesis algorithm. Researchers have investigated ray-surface intersection calculations for a number of surface primitives, including checkerboards, glass balls, green fractal hills, mandrills, abstract blue surfaces, more glass balls, robot arms, pool balls, low-resolution clouds, morphine molecules, aquatic blobby things making strange noises, fantastic cities, and running skeletons. Unfortunately, nobody has ray traced any food. The Dessert Realism Project here at Pixar is addressing this problem. This paper presents new technology for ray tracing Jell-O® brand gelatin. We believe the method may have application to other brands of gelatin and perhaps pudding as well.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

Barr, 1986
 
Blinn, 1978
 
Fuller, 1975
Fuller, R. Buckminster, Synergetics, MacMillan Publishing Co., 1975, p. 125.
 
Graham, 1987
Graham, Eric, "Graphic Scene Simulations", Amiga World, May/June 1987, pp. 18-95.
 
Haeberli, 1872
Haeberli, Paul, and Paul Heckbert, "A delr-O ~ Calculus", ACM Transactions on Graphics, special issue on ray tracing moist surfaces, 1872, to appear.
Kajiya, 1986
 
Plastock, 1986
Plastock, Roy A., and Gordon Kalley, Schaum's Outline of Computer Graphics, McGraw-Hill, New York, 1986.
 
Sales, 1966
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Williams, 1980
Williams, Lance, personal communication, 1980.



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