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ABSTRACT
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 87
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Yanzhen Wang , Yueshan Xiong , Kai Xu , Ke Tan , Guangyou Guo, A mass-spring model for surface mesh deformation based on shape matching, Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, November 29-December 02, 2006, Kuala Lumpur, Malaysia
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