| A web architecture for progressive delivery of 3D content |
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Virtual Reality Modeling Language Symposium
archive
Proceedings of the sixth international conference on 3D Web technology
table of contents
Paderbon, Germany
Pages: 35 - 41
Year of Publication: 2001
ISBN:1-58113-339-1
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| Bibliometrics |
Downloads (6 Weeks): 8, Downloads (12 Months): 31, Citation Count: 3
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Vadim Abadjev , Miguel del Rosario , Alexei Lebedev , Alexander Migdal , Victor Paskhaver, MetaStream, Proceedings of the fourth symposium on Virtual reality modeling language, p.53-62, February 23-26, 1999, Paderborn, Germany
[doi> 10.1145/299246.299262]
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Reinhard Klein. Multiresolution representations for surfaces meshes based on the vertex decimation method. Computers & Graphics, 22(1):13-26, February 1998.
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C. Touma and C. Gotsman. Triangle mesh compression. Graphics Interface'98, pages 26-34, June 1998.
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
Additional Classification:
H.
Information Systems
H.3
INFORMATION STORAGE AND RETRIEVAL
H.3.5
On-line Information Services
Subjects:
Web-based services
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.3
Group and Organization Interfaces
Subjects:
Web-based interaction
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Geometric algorithms, languages, and systems
I.3.6
Methodology and Techniques
Subjects:
Graphics data structures and data types
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Animation
General Terms:
Design,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
geometry compression,
multi-resolution,
progressive meshes,
streaming
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