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ABSTRACT
One way to economize on bandwidth in single-user head-mounted displays is to put high-resolution information only where the user is currently looking. This paper summarizes results from a series of 6 studies investigating spatial, resolutional, and temporal parameters affecting perception and performance in such eye-contingent multi-resolutional displays. Based on the results of these studies, suggestions are made for the design of eye-contingent multi-resolutional displays.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 13
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Stavri G. Nikolov , Timothy D. Newman , Dave R. Bull , Nishan C. Canagarajah , Michael G. Jones , Iain D. Gilchrist, Gaze-contingent display using texture mapping and OpenGL: system and applications, Proceedings of the 2004 symposium on Eye tracking research & applications, p.11-18, March 22-24, 2004, San Antonio, Texas
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Patrick Baudisch , Nathaniel Good , Victoria Bellotti , Pamela Schraedley, Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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Andrew T. Duchowski , David Bate , Paris Stringfellow , Kaveri Thakur , Brian J. Melloy , Anand K. Gramopadhye, On spatiochromatic visual sensitivity and peripheral color LOD management, ACM Transactions on Applied Perception (TAP), v.6 n.2, p.1-18, February 2009
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Andrew T. Duchowski , Arzu Çöltekin, Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), v.3 n.4, p.1-18, December 2007
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
User-centered design
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology;
Windowing systems;
Screen design (e.g., text, graphics, color)
I.
Computing Methodologies
I.4
IMAGE PROCESSING AND COMPUTER VISION
General Terms:
Design,
Experimentation,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
bandwidth,
dual-resolution displays,
eye movements,
eyetracking,
multiresolutional displays,
peripheral vision,
visual perception,
wavelets
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