| Interweaving objects, types and people |
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Designing Augmented Reality Environments
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Proceedings of DARE 2000 on Designing augmented reality environments
table of contents
Elsinore, Denmark
Pages: 159 - 160
Year of Publication: 2000
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| Bibliometrics |
Downloads (6 Weeks): 1, Downloads (12 Months): 7, Citation Count: 0
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ABSTRACT
This position paper reflects a line of research that focuses on patterns of human activity over time. We aim to fit, show and support human activity via a rich record of people's motion amongst information, tools, other people, and space. We have built tools that track activity in the web and local files, and are now extending them to track motion amongst the streets of the city and the artifacts of a local museum. They make recommendations for movement and selection that are specific to the ongoing context of each user. Our intention is to treat physical and electronic objects as uniformly as possible, concentrating on their similarities as information bearing entities, rather than on their different characteristic media. A higher-level aim is to build systems that conform to contemporary models of language and semiology, that offer a unifying view of information based on its role in human activity and interpretation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Chalmers, M. Informatics, Architecture and Language, in Social Navigation in Information Space, Munro, A., Hook, K. & Benyon, D. (eds.), Springer, 1999.
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Hillier, B. Space is the Machine, Cambridge U. Press, 1996.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Management,
Performance,
Theory
Keywords:
context,
guides,
heterogeneous data,
path systems,
recommender systems,
semiology
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