| Texture potential MIP mapping, a new high-quality texture antialiasing algorithm |
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ACM Transactions on Graphics (TOG)
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Volume 19 , Issue 3 (July 2000)
table of contents
Pages: 164 - 184
Year of Publication: 2000
ISSN:0730-0301
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Downloads (6 Weeks): 5, Downloads (12 Months): 63, Citation Count: 3
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ABSTRACT
A refined version of the texture potential mapping algorithm is introduced in which a one-dimensional MIP map is incorporated. This has the effect of controlling the maximum number of texture samples required. The new technique is compared to existing texture antialiasing methods in terms of quality and sample count. The new method is shown to compare favorably with existing techniques for producing high quality antialiased, texture-mapped images.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CANT,R.J.AND SHRUBSOLE, P. 1997. Texture potential mapping: A way to provide antialiased texture without blurring. In Visualization and Modelling. Academic Press, Inc., Duluth, MN, 223-240.
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CANT,R.J.AND SHRUBSOLE, P. 1996. Proposal for distributed texture mapping. In Proceedings of the European Symposium on Simulation (ESS'96, Genoa, Italy, Oct.). 29-33.
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SCHACHTER, B. 1980. Long crested wave models. Comput. Vision Graph. Image Process. 12, 187-201.
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REVIEW
"Sven-Ake Gustafson : Reviewer"
The authors present a new method of representing images, the texture potential MIP mapping, which they compare to several other methods. A comprehensive description is given of these methods, and their performances are tested. The argument is acco
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