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ABSTRACT
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements still lack naturalness. We argue that looking only at the psychological notion of gesture is insufficient to capture movement qualities needed by animated charactes. We advocate that the domain of movement observation science, specifically Laban Movement Analysis (LMA) and its Effort and Shape components, provides us with valuable parameters for the form and execution of qualitative aspects of movements. Inspired by some tenets shared among LMA proponents, we also point out that Effort and Shape phrasing across movements and the engagement of the whole body are essential aspects to be considered in the search for naturalness in procedurally generated gestures. Finally, we present EMOTE (Expressive MOTion Engine), a 3D character animation system that applies Effort and Shape qualities to independently defined underlying movements and thereby generates more natural synthetic gestures.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Jan Allbeck , Karin Kipper , Charles Adams , William Schuler , Elena Zoubanova , Norman Badler , Martha Palmer , Aravind Joshi, ACUMEN: amplifying control and understanding of multiple entities, Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1, July 15-19, 2002, Bologna, Italy
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Bill Tomlinson , Marc Downie , Matt Berlin , Jesse Gray , Derek Lyons , Jennie Cochran , Bruce Blumberg, Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters, Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 21-22, 2002, San Antonio, Texas
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Li Zhang , Marco Gillies , Kulwant Dhaliwal , Amanda Gower , Dale Robertson , Barry Crabtree, E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters, International Journal of Artificial Intelligence in Education, v.19 n.1, p.5-38, January 2009
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Zhigang Deng , Shri Narayanan , Carlos Busso , Ulrich Neumann, Audio-based head motion synthesis for Avatar-based telepresence systems, Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence, October 15-15, 2004, New York, NY, USA
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Matthew Stone , Doug DeCarlo , Insuk Oh , Christian Rodriguez , Adrian Stere , Alyssa Lees , Chris Bregler, Speaking with hands: creating animated conversational characters from recordings of human performance, ACM Transactions on Graphics (TOG), v.23 n.3, August 2004
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Jonathan Gratch , Jeff Rickel , Elisabeth André , Justine Cassell , Eric Petajan , Norman Badler, Creating Interactive Virtual Humans: Some Assembly Required, IEEE Intelligent Systems, v.17 n.4, p.54-63, July 2002
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