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Stylized rendering techniques for scalable real-time 3D animation
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Source Non-Photorealistic Animation and Rendering archive
Proceedings of the 1st international symposium on Non-photorealistic animation and rendering table of contents
Annecy, France
Pages: 13 - 20  
Year of Publication: 2000
ISBN:1-58113-277-8
Authors
Adam Lake  Graphics Algorithms and 3D Technologies Group (G3D), Intel Architecture Labs (IAL)
Carl Marshall  Graphics Algorithms and 3D Technologies Group (G3D), Intel Architecture Labs (IAL)
Mark Harris  University of North Carolina at Chapel Hill
Marc Blackstein  Graphics Algorithms and 3D Technologies Group (G3D), Intel Architecture Labs (IAL)
Sponsors
Eurographics :
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 31,   Downloads (12 Months): 256,   Citation Count: 39
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

Appe67
 
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Mario Costa Sousa and John W. Buchanan. Computer Generated Graphite Pencil Renderings of 3D Polygonal Models.. In Computer Graphics Forum, pages 195-207. Eurographics '99 Conference issue.
 
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Frank Thomas and Ollie Johnston. The Illusion of Life: Disney Animation. Hyperion, New York. 1981.
 
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Mason Woo, Jackie Neider, Tom Davis, and Dave Shriener. OpenGL Programming Guide, 3~d Edition. Addison Wesley, 1999.
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CITED BY  39
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Adam Lake: colleagues
Carl Marshall: colleagues
Mark Harris: colleagues
Marc Blackstein: colleagues

Peer to Peer - Readers of this Article have also read: