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An observational study of how objects support engineering design thinking and communication: implications for the design of tangible media
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
The Hague, The Netherlands
Pages: 217 - 224  
Year of Publication: 2000
ISBN:1-58113-216-6
Authors
Margot Brereton  Department of Computer Science and Electrical Engineering, University of Queensland, Brisbane, QLD 4072 Australia
Ben McGarry  Department of Computer Science and Electrical Engineering, University of Queensland, Brisbane, QLD 4072 Australia
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 66,   Citation Count: 11
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ABSTRACT

There has been an increasing interest in objects within the HCI field particularly with a view to designing tangible interfaces. However, little is known about how people make sense of objects and how objects support thinking. This paper presents a study of groups of engineers using physical objects to prototype designs, and articulates the roles that physical objects play in supporting their design thinking and communications. The study finds that design thinking is heavily dependent upon physical objects, that designers are active and opportunistic in seeking out physical props and that the interpretation and use of an object depends heavily on the activity. The paper discusses the trade-offs that designers make between speed and accuracy of models, and specificity and generality in choice of representations. Implications for design of tangible interfaces are discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Ben McGarry: colleagues

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