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Adding immersion to collaborative tools
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Source Virtual Reality Modeling Language Symposium archive
Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML) table of contents
Monterey, California, United States
Pages: 63 - 68  
Year of Publication: 2000
ISBN:1-58113-211-5
Author
Edward Swing  National Security Agency, E03/CWEF, 9800 Savage Rd., Ft Meade, MD
Sponsors
SIGCOMM: ACM Special Interest Group on Data Communication
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 33,   Citation Count: 2
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ABSTRACT

While three dimensional collaborative environments have been used for industrial design or interactive games, workgroup collaboration has largely remained in the two-dimensional realm. In this paper, we examine the collaborative capabilities of the Collaborative Virtual Workspace, and how it is used. We then describe our effort to augment this system with an immersive display. By developing an immersive interface to an existing collaboration tool rather than adding collaboration to an immersive world, we hope to discover the advantages and pitfalls that immersive collaboration environments might offer. The first step in this process is to design the immersive environment to provide natural interactions for the activities users normally perform while working within the collaborative environment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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M. Beitler, "HANIM 1.1 Compliant VRML 97 Models", http://www, ci s.up enn. e du/-b eitler/hanim/.
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Collaborative Virtual Workspace Open Source Web Site, http://cvw, mitre.org, MITRE Corporation
 
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J. Davidson and L. Deus, "A Case Study in Technology Transfer of Collaboration Tools", The Edge (http:// www.mitre.org/pubs/edge), July 1998, MITRE Corporation.
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