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MIND-WARPING: towards creating a compelling collaborative augmented reality game
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Source International Conference on Intelligent User Interfaces archive
Proceedings of the 5th international conference on Intelligent user interfaces table of contents
New Orleans, Louisiana, United States
Pages: 256 - 259  
Year of Publication: 2000
ISBN:1-58113-134-8
Authors
Thad Starner  Contextual Computing Group, College of Computing, Georgia Institute of Technology, Atlanta, GA
Bastian Leibe  Contextual Computing Group, College of Computing, Georgia Institute of Technology, Atlanta, GA
Brad Singletary  Contextual Computing Group, College of Computing, Georgia Institute of Technology, Atlanta, GA
Jarrell Pair  Contextual Computing Group, College of Computing, Georgia Institute of Technology, Atlanta, GA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 8,   Downloads (12 Months): 64,   Citation Count: 21
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ABSTRACT

Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSCW), intelligent agents, graphics, and sensing technology. In addition, computer gaming is especially well-suited for explorations in the relatively young fields of wearable computing and augmented reality (AR). This paper presents a developing multi-player augmented reality game, patterned as a cross between a martial arts fighting game and an agent controller, as implemented using the Wearable Augmented Reality for Personal, Intelligent, and Networked Gaming (WARPING) system. Through interactions based on gesture, voice, and head movement input and audio and graphical output, the WARPING system demonstrates how computer vision techniques can be exploited for advanced, intelligent interfaces.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Kessler, D., Kooper, R., and Hodges, L. The Simple Virtual Environment Library User's Guide V2.0. GVU Center, Georgia Tech, 1997.
 
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Leibe, B., Starrier, T., Ribarsky, W., Wartell, Z., Krum, D., Singletary, B., Hodges, L. The Perceptive Workbench. Submitted to VR2000.
 
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Starner, T., Mann, S., Rhodes, B., Levine, J., Healey, J., Kirsch, D., Picard, R., and Pentland, A. Augmented Reality Through Wearable Computing. Presence 6,4.
 
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Ullmer B., and Ishii, H. The metaDESK: Proc. of UIST, 1997.

CITED BY  21
 
 
 
 
 
 
 

Collaborative Colleagues:
Thad Starner: colleagues
Bastian Leibe: colleagues
Brad Singletary: colleagues
Jarrell Pair: colleagues

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