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User interfaces for creativity support tools
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Source Creativity and Cognition archive
Proceedings of the 3rd conference on Creativity & cognition table of contents
Loughborough, United Kingdom
Pages: 15 - 22  
Year of Publication: 1999
ISBN:1-58113-078-3
Author
Ben Shneiderman  Human-Computer Interaction Laboratory, Department of Computer Science and Institute for Systems Research, University of Maryland, College Park, MD
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Shneiderman, B. Codex, memex, genex: The pursuit of transformational technologies. International Journal of Human-Computer Interaction 10, 2 (1998), 87-106.
 
2
Csikszentrnihalyi, M. Creativity: Flow and the Psychology of Discovery and Invention, HarperCollins, New York, 1996.
 
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Cave, C.Creativity Web Site: http://www.ozemail.com.au/%7Ecaveman/Creative/ind x.html (1999)
 
5
Couger, D. Creativity & Innovation in Information Systems Organisations. Boyd & Fraser Publishing. Co, Danvers, MA, 1996
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North, C. & Shneiderman, B. Snap-Together Visualizations: Co-ordinating multiple views to explore information. University of Maryland Dept of Computer Science Technical Report CS-TR4027 (1997).
 
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Dorcey, T. CU-SeeMe desktop videoconferencing software, Connexions 9,3 (1995). Also at http://cuseeme.comell.edu/DorcevConnexi ons.html
 
11
Olsen, G.M. & Olsen, J.S. Research on computersupported co-operative work, in Helander, M.G., Landauer, T.K. & Prabhu, P.V. (eds), Handbook of Human-Computer Interaction: Second Edition, Elsevier, Amsterdam (1997), 1433-1456.
 
12
National Research Council - Committee on a National Co|laboratory. National coilaboratories: applying information technology for scientific research. National Academy Press, Washington, DC, 1993
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14
Bush, V. As we may think. Atlantic Monthly 76, 1 (1945), 101-108. Also at http://www2/the Atlantic.com/atlantic/atlweb/flashbks/c omputer/tech.hm
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Mayer,R.E. Thinking, Problem-Solving, Cognition, 2"a Edition. W.H. Freeman, New York, NY (1992).
 
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Elam, J.J. & Melissa, M. Can sottware influence creativity? Information Systems Research 1, (1990), 1- 22.
 
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Rose, A., Eckard, D. & Rubloff, G. An application framework for creating simulation-based learning environments, University of Maryland Dept of Compute Science Technical Report CS-TR 3907 (1998).
 
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