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ABSTRACT
Since humans direct their visual attention by means of eye movements, a device which monitors eye movements should be a natural “pick” device for selecting objects visually present on a monitor. The results from an experimental investigation of an eye tracker as a computer input device are presented. Three different methods were used to select the object looked at; these were a button press, prolonged fixation or “dwell” and an on screen select button. The results show that an eye tracker can be used as a fast selection device providing that the target size is not too small. If the targets are small speed declines and errors increase rapidly.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 43
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Shumin Zhai , Carlos Morimoto , Steven Ihde, Manual and gaze input cascaded (MAGIC) pointing, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.246-253, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
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R. F. Dillon , Jeff D. Edey , Jo W. Tombaugh, Measuring the true cost of command selection: techniques and results, Proceedings of the SIGCHI conference on Human factors in computing systems: Empowering people, p.19-26, April 01-05, 1990, Seattle, Washington, United States
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I. Scott MacKenzie , Abigail Sellen , William A. S. Buxton, A comparison of input devices in element pointing and dragging tasks, Proceedings of the SIGCHI conference on Human factors in computing systems: Reaching through technology, p.161-166, April 27-May 02, 1991, New Orleans, Louisiana, United States
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Deborah Hix , James N. Templeman , Robert J. K. Jacob, Pre-screen projection: from concept to testing of a new interaction technique, Proceedings of the SIGCHI conference on Human factors in computing systems, p.226-233, May 07-11, 1995, Denver, Colorado, United States
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David Ahlstroem , Rainer Alexandrowicz , Martin Hitz, Improving menu interaction: a comparison of standard, force enhanced and jumping menus, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Aulikki Hyrskykari , Päivi Majaranta , Antti Aaltonen , Kari-Jouko Räihä, Design issues of iDICT: a gaze-assisted translation aid, Proceedings of the 2000 symposium on Eye tracking research & applications, p.9-14, November 06-08, 2000, Palm Beach Gardens, Florida, United States
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Manpreet Kaur , Marilyn Tremaine , Ning Huang , Joseph Wilder , Zoran Gacovski , Frans Flippo , Chandra Sekhar Mantravadi, Where is "it"? Event Synchronization in Gaze-Speech Input Systems, Proceedings of the 5th international conference on Multimodal interfaces, November 05-07, 2003, Vancouver, British Columbia, Canada
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.8
Scene Analysis
Subjects:
Tracking
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
General Terms:
Design,
Experimentation,
Human Factors,
Management,
Performance,
Theory
Keywords:
eye movements,
input devices
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