| Applications of pixel textures in visualization and realistic image synthesis |
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Symposium on Interactive 3D Graphics
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Proceedings of the 1999 symposium on Interactive 3D graphics
table of contents
Atlanta, Georgia, United States
Pages: 127 - 134
Year of Publication: 1999
ISBN:1-58113-082-1
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Downloads (6 Weeks): 2, Downloads (12 Months): 29, Citation Count: 26
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Brian Cabral , Nancy Cam , Jim Foran, Accelerated volume rendering and tomographic reconstruction using texture mapping hardware, Proceedings of the 1994 symposium on Volume visualization, p.91-98, October 17-18, 1994, Tysons Corner, Virginia, United States
[doi> 10.1145/197938.197972]
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David S. Ebert , F. Kenton Musgrave , Darwyn Peachey , Ken Perlin , Steven Worley, Texturing and modeling: a procedural approach, Academic Press Professional, Inc., San Diego, CA, 1994
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Paul Haeberli and Mark Segal. Texture mapping as a fundamental drawing primitive. In Fourth Eurographics Workshop on Rendering, pages 259-266, June 1993.
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Paul Hansen. Introducing pixel texture. In Developer News, pages 23-26. Silicon Graphics Inc., May 1997.
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Wolfgang Heidrich. High-Quality Shading and Lighting for Hardware-Accelerated Shading and Lighting. PhD thesis, University of Erlangen-Ntimberg, 1999. in prepraration.
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Silicon Graphics Inc. Pixel Texture Extension, December 1996. Specification document, available from http://www.opengl.org.
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Jackie Neider, Tom Davis, and Mason Woo. OpenGL Programming Guide. Addison Wesley, 1993.
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OpenGL ARB. OpenGL Specification, Version 1.2, 1998.
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