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Multi-resolution model transmission in distributed virtual environments
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Taipei, Taiwan
Pages: 25 - 34  
Year of Publication: 1998
ISBN:1-58113-019-8
Authors
Jimmy H. P. Chim  Department of Computing, The Hong Kong Polytechnic University, Hong Kong
Rynson W. H. Lau  Department of Computer Science, City University of Hong Kong, Hong Kong
Antonio Si  Sun Microsystems, 901 San Antonio Road, Palo Alto, CA
Hong Va Leong  Department of Computing, The Hong Kong Polytechnic University, Hong Kong
Danny To  Department of Computer Science, City University of Hong Kong, Hong Kong
Mark Green  Department of Computer Science, University of Alberta, Edmonton, Alberta, Canada
Miu Ling Lam  Department of Computing, The Hong Kong Polytechnic University, Hong Kong
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 10,   Citation Count: 11
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
J. Calvin, A. Dicken, B. Gaines, P. Metzger, D. Miller, and D. Owen. The SIMNET Virtual World Architecture. In Proceedings of IEEE Virtual Reality Annual International Symposium, pages 450-455, 1993.
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C. Carlsson and O. Hagsand. DIVE- a Multi:User Virtual Reality System. In Proceedings of IEEE Virtual Reality Annual International Symposium, pages 394-400, 1993.
 
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M. DeHaemer and M. Zyda. Simplification of Objects Rendered by Polygonal Approximations. Computers ~ Graphics, 15(2) :175-184, 1991.
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J. Falby, M. Zyda, D. Pratt, and R. Mackey. NPSNET: Hierarchical Data Structures for Real-Time Three-Dimensional Visual Simulation. Computers f_4 Graphics, 17'(1):65-69, 1993.
 
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V. i~ler, R.W.H. Lau, and M. Green. Real-Time Multi- Resolution Modeling for Complex Virtual Environments. In Proceedings of A CM Symposium on Virtual Reality Software and Technology, pages 11-20, July 1996.
 
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R.W.H. Lau, M. Green, D. To, and J. Wong. Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology. Presence: Teleo. perators and Virtual Environments, pages 22- 35, February 1998.
 
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I.S. Pandzic, T.K. Capin, E. Lee, N.M. Thalmann, and D. Thaimann. A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. Eurographics, 113(3):177- 188, 1997.
 
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D. Schmalstieg and M. Gervautz. Demand-Driven Geometry Transmission for Distributed Virtual Environments. In Proceedings of Eurographics '96, pages 421-432, 1996.
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A. Si and H. V. Leong. Adaptive Caching and Refreshing in Mobile Databases. Personal Technologies, 1(3):156-170, September 1997.
 
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G. Singh, L. Serra, W. Png, and H. Ng. BrickNet: A Software Toolkit for Network-Based Virtual Worlds. Presence: Teleoperators and Virtual Environments, 3(i):19-34, 1994.
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CITED BY  11
 
 
 

Collaborative Colleagues:
Jimmy H. P. Chim: colleagues
Rynson W. H. Lau: colleagues
Antonio Si: colleagues
Hong Va Leong: colleagues
Danny To: colleagues
Mark Green: colleagues
Miu Ling Lam: colleagues

Peer to Peer - Readers of this Article have also read: