| Multi-resolution model transmission in distributed virtual environments |
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Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Taipei, Taiwan
Pages: 25 - 34
Year of Publication: 1998
ISBN:1-58113-019-8
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Authors
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Jimmy H. P. Chim
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Department of Computing, The Hong Kong Polytechnic University, Hong Kong
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Rynson W. H. Lau
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Department of Computer Science, City University of Hong Kong, Hong Kong
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Antonio Si
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Sun Microsystems, 901 San Antonio Road, Palo Alto, CA
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Hong Va Leong
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Department of Computing, The Hong Kong Polytechnic University, Hong Kong
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Danny To
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Department of Computer Science, City University of Hong Kong, Hong Kong
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Mark Green
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Department of Computer Science, University of Alberta, Edmonton, Alberta, Canada
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Miu Ling Lam
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Department of Computing, The Hong Kong Polytechnic University, Hong Kong
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| Bibliometrics |
Downloads (6 Weeks): 3, Downloads (12 Months): 10, Citation Count: 11
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Jimmy H. P. Chim , Mark Green , Rynson W. H. Lau , Hong Va Leong , Antonio Si, On caching and prefetching of virtual objects in distributed virtual environments, Proceedings of the sixth ACM international conference on Multimedia, p.171-180, September 13-16, 1998, Bristol, United Kingdom
[doi> 10.1145/290747.290769]
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V. i~ler, R.W.H. Lau, and M. Green. Real-Time Multi- Resolution Modeling for Complex Virtual Environments. In Proceedings of A CM Symposium on Virtual Reality Software and Technology, pages 11-20, July 1996.
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R.W.H. Lau, M. Green, D. To, and J. Wong. Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology. Presence: Teleo. perators and Virtual Environments, pages 22- 35, February 1998.
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I.S. Pandzic, T.K. Capin, E. Lee, N.M. Thalmann, and D. Thaimann. A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. Eurographics, 113(3):177- 188, 1997.
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D. Schmalstieg and M. Gervautz. Demand-Driven Geometry Transmission for Distributed Virtual Environments. In Proceedings of Eurographics '96, pages 421-432, 1996.
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A. Si and H. V. Leong. Adaptive Caching and Refreshing in Mobile Databases. Personal Technologies, 1(3):156-170, September 1997.
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G. Singh, L. Serra, W. Png, and H. Ng. BrickNet: A Software Toolkit for Network-Based Virtual Worlds. Presence: Teleoperators and Virtual Environments, 3(i):19-34, 1994.
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Benjamin Watson , Neff Walker , Larry F. Hodges, Effectiveness of spatial level of detail degradation in the periphery of head-mounted displays, Conference companion on Human factors in computing systems: common ground, p.227-228, April 13-18, 1996, Vancouver, British Columbia, Canada
[doi> 10.1145/257089.257294]
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CITED BY 11
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Sungju Park , Dongman Lee , Mingyu Lim , Chansu Yu, Scalable data management using user-based caching and prefetching in distributed virtual environments, Proceedings of the ACM symposium on Virtual reality software and technology, November 15-17, 2001, Baniff, Alberta, Canada
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