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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 9
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Michael Doggett , Michael Meißner , Urs Kanus, A low-cost memory architecture for PCI-based interactive ray casting, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.7-13, August 08-09, 1999, Los Angeles, California, United States
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John D. Owens , William J. Dally , Ujval J. Kapasi , Scott Rixner , Peter Mattson , Ben Mowery, Polygon rendering on a stream architecture, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.23-32, August 21-22, 2000, Interlaken, Switzerland
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Graphics processors
Additional Classification:
B.
Hardware
B.3
MEMORY STRUCTURES
B.3.2
Design Styles
Subjects:
Cache memories
B.4
INPUT/OUTPUT AND DATA COMMUNICATIONS
B.4.2
Input/Output Devices
Subjects:
Channels and controllers
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Raster display devices
I.3.3
Picture/Image Generation
Subjects:
Line and curve generation
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
General Terms:
Design,
Measurement,
Performance,
Theory
Keywords:
chunk rendering,
direct rendering,
graphics pipeline,
level of detail,
rasterization,
texture cache,
tile rendering
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