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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 17
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María del Puy Carretero , David Oyarzun , Amalia Ortiz , Iosu Arizkuren , Raul Navas , Alejandro García-Alonso, Preserving avatar genuineness in different display media, Mobile Networks and Applications, v.13 n.6, p.627-634, December 2008
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James C. Lester , Luke S. Zettlemoyer , Joël P. Grégoire , William H. Bares, Explanatory lifelike avatars: performing user-centered tasks in 3D learning environments, Proceedings of the third annual conference on Autonomous Agents, p.24-31, April 1999, Seattle, Washington, United States
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Maia Garau , Mel Slater , Simon Bee , Martina Angela Sasse, The impact of eye gaze on communication using humanoid avatars, Proceedings of the SIGCHI conference on Human factors in computing systems, p.309-316, March 2001, Seattle, Washington, United States
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Li Zhang , Marco Gillies , Kulwant Dhaliwal , Amanda Gower , Dale Robertson , Barry Crabtree, E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters, International Journal of Artificial Intelligence in Education, v.19 n.1, p.5-38, January 2009
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.11
Distributed Artificial Intelligence
Subjects:
Intelligent agents
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality;
Animation
General Terms:
Design,
Human Factors
Keywords:
avatars,
believability,
communicative behaviors,
life-like qualities,
synthetic agents
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