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View-dependent refinement of progressive meshes
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 24th annual conference on Computer graphics and interactive techniques table of contents
Pages: 189 - 198  
Year of Publication: 1997
ISBN:0-89791-896-7
Author
Hugues Hoppe  Microsoft Research
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 14,   Downloads (12 Months): 72,   Citation Count: 174
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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ABI-EzzI, S. S., AND SUBRAMANIAM, S. Fast dynamic tessellation of trimmed NURBS surfaces. Computer Graphics Forum (Proceedings of Eurographics '94) 13, 3 (1994), 107-126.
 
2
BAJAJ, C., AND SCHIKORE, D. Error-bounded reduction of triangle meshes with multivariate data. SPIE 2656 (1996), 34-45.
 
3
CIGNONI, P., PuPPO, E., AND SCOPIGNO, R. Representation and visualization of terrain surfaces at variable resolution. In Scientific Visualization '95 (1995), R. Scateni, Ed., World Scientific, pp. 50-68.
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DE FLORIANI, L., MARZANO, P., AND PUPPO, E. Multiresolution models for topographic surface description. The Visual Computer 12, 7 (1996), 317-345.
 
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GU~ZIEC, A. Surface simplification with variable tolerance. In Proceedings of the Second International Symposium on Medical Robotics and Computer Assisted Surgery (November 1995), pp. 132-139.
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KIRKPATRICK, D. Optimal search in planar subdivisions. SIAM Journal on Computing 12, 1 (February 1983), 28-35.
 
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LUEBKE, D. Hierarchical structures for dynamic polygonal simplification. TR 96-006, Department of Computer Science, University of North Carolina at Chapel Hill, 1996.
 
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ROSSIGNAC, J., AND BORREL, P. Multi-resolution 3D approximations for rendering complex scenes. In Modeling in Computer Graphics, B. Falcidieno and T. L. Kunii, Eds. Springer-Verlag, 1993, pp. 455-465.
 
20
SCARLATOS, L. L. A refined triangulation hierarchy for multiple levels of terrain detail. In Proceedings, IMAGE V Conference (June 1990), pp. 115-122.
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SHIRMAN, L., AND ABI-EzzI, S. The cone of normals technique for fast processing of curved patches. Computer Graphics Forum (Proceedings of Eurographics '93) 12, 3 (1993), 261-272.
 
23
TAYLOR, D. C., AND BARRETT, W. A. An algorithm forcontinuous resolution polygonalizations of a discrete surface. In Proceedings of Graphics Interface '94 (1994), pp. 33-42.
 
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