| Interactive update of global illumination using a line-space hierarchy |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 57 - 64
Year of Publication: 1997
ISBN:0-89791-896-7
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ACM Press/Addison-Wesley Publishing Co.
New York, NY, USA
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Downloads (6 Weeks): 7, Downloads (12 Months): 51, Citation Count: 19
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Daniel R. Baum, John R. Wallace, Michael F. Cohen, and Donald P. Greenberg. The back-buffer algorithm : an extension of the radiosity method to dynamic environments. The Visual Computer, 2:298-306, 1986.
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David Forsyth, Chien Yang, and Kim Teo. Efficient radiosity in dynamic environments. In Sakas et al., editor, Photorealistic Rendering Techniques, Darmstadt, D, June 1994. Springer Verlag. Proc. 5th EG Workshop on Rendering.
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Eric A. Haines. Shaft culling for efficient ray-traced radiosity. In Brunet and Jansen, editors, Photorealistic Rendering in Comp. Graphics, pages 122-138. Springer Verlag, 1993. Proc. 2nd EG Workshop on Rendering (Barcelona, 1991).
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Stefan Muller and Frank Scho~fel. Fast radiosity repropagation for interactive virtual environments using a shadow-form-factor-list. In Sakas et al., editor, Photorealistic Rendering Techniques, Darmstadt, D, June 1994. Springer Verlag. Proc. 5th EG Workshop on Rendering.
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Erin Shaw. Hierarchical radiosity for dynamic environments. Master's thesis, Cornell University, Ithaca, NY, August 1994.
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CITED BY 19
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Céline Loscos , George Drettakis , Luc Robert, Interactive modification of real and virtual lights for augmented reality, ACM SIGGRAPH 98 Conference abstracts and applications, p.265, July 19-24, 1998, Orlando, Florida, United States
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Ingo Wald , Thomas Kollig , Carsten Benthin , Alexander Keller , Philipp Slusallek, Interactive global illumination using fast ray tracing, Proceedings of the 13th Eurographics workshop on Rendering, June 26-28, 2002, Pisa, Italy
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