ACM Home Page
Please provide us with feedback. Feedback
Multi-pass pipeline rendering: realism for dynamic environments
Full text PdfPdf (1.38 MB)
Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1997 symposium on Interactive 3D graphics table of contents
Providence, Rhode Island, United States
Pages: 59 - ff.  
Year of Publication: 1997
ISBN:0-89791-884-3
Authors
Paul J. Diefenbach  DRaW Computing Associates Inc., 3508 Market St., Philadelphia, PA, and Center for Human Modeling and Simulation, University of Pennsylvania, Philadelphia, PA
Norman I. Badler  Center for Human Modeling and Simulation, University of Pennsylvania, Philadelphia PA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 5,   Downloads (12 Months): 40,   Citation Count: 20
Additional Information:

references   cited by   index terms   collaborative colleagues   peer to peer  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/253284.253308
What is a DOI?

REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
3
4
 
5
L. Brotman and N. Badler. Generating soft shadows with a depth buffer algorithm. IEEE Computer Graphics and Applications, 4(10):71-81, October 1984.
6
7
 
8
F. Crow. Shadow algorithms for computer graphics, volume 1I, pages 242-248, July 1977.
 
9
 
10
P. Diefenbach and N. Badler. Pipeline rendering: Interactive refractions, reflections, and shadows. Displays (special issue on Interactive Computer Graphics), 15(3):173-180, 1994.
 
11
 
12
 
13
14
 
15
H. Fuchs and J. Poulton. Pixel-planes: a VLSI-oriented design for 3-D raster graphics. Proc. of the 7th Canadian Man- Computer Communications Conj., pages 343-347, 1981.
16
17
 
18
P. Heckbert. Fundaznentals of texture mapping and image warping. Master's thesis, U. of California, Berkley, 1989.
19
20
21
22
 
23
E. Kingsley, N. Schofleld, and K. Case. Sammie. Computer Graphics, 15(3), 1981.
 
24
D. Meagher. The Octree Encoding Method for EJ~cient Solid Modeling. PhD thesis, Electrical Engineering Dept., Rensselaer Polytechnic Institute, 1982.
 
25
F. Nicodemus, J. Ftichmond, J. Hsia, I. Ginsberg, and T. Limperis. Geometrical considerations and nomenclature for reflectance. NBS Monograph 160, National Bureau of Standards, U.S. Dept. of Commerce, October 1977.
26
27
28
 
29
E. Schmid. Beholding as in a Glass. Herder and Herder, New York, 1969.
30
 
31
K. Torrance and E. Sparrow. Theory for off-specular reflection from roughened surfaces. Journal of Optical Society of America, 57(9), 1967.
32
33
 
34
G. Ward. Real pixels. In J. Arvo, editor, Graphics Gems H, pages 80-83. Academic Press, San Diego, CA, 1991.
35
36
37
38
39
40

CITED BY  20
 
 
 
 

Collaborative Colleagues:
Paul J. Diefenbach: colleagues
Norman I. Badler: colleagues

Peer to Peer - Readers of this Article have also read: