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REFERENCES
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CITED BY 57
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Shengjun Liu , Charlie C. L. Wang , Kin-Chuen Hui , Xiaogang Jin , Hanli Zhao, Ellipsoid-tree construction for solid objects, Proceedings of the 2007 ACM symposium on Solid and physical modeling, June 04-06, 2007, Beijing, China
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Itay Lotan , Fabian Schwarzer , Dan Halperin , Jean-Claude Latombe, Efficient maintenance and self-collision testing for Kinematic Chains, Proceedings of the eighteenth annual symposium on Computational geometry, p.43-52, June 05-07, 2002, Barcelona, Spain
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Tiow-Seng Tan , Ket-Fah Chong , Kok-Lim Low, Computing bounding volume hierarchies using model simplification, Proceedings of the 1999 symposium on Interactive 3D graphics, p.63-69, April 26-29, 1999, Atlanta, Georgia, United States
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Alan Liu , Frank Tendick , Kevin Cleary , Christoph Kaufmann, A survey of surgical simulation: applications, technology, and education, Presence: Teleoperators and Virtual Environments, v.12 n.6, p.599-614, December 2003
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Geometric algorithms, languages, and systems
General Terms:
Algorithms,
Human Factors,
Measurement,
Performance
Keywords:
approximation,
collision detection,
interactive systems,
medial-axis surfaces,
spheres,
time-critical computing
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"Shawn Neely : Reviewer"
The use of an interaction technique for editing 3D models through
selection and displacement of mesh vertices or surface control points is
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"Nickolas S. Sapidis : Reviewer"
The collision detection problem involved in virtual reality systems
and vehicle simulators is the focus of this work. The author correctly
claims that real-time performance is the single most important
requirement imposed on all software compo
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