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Time and space
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Volume 3 ,  Issue 2  (March 1996) table of contents
Pages: 68 - 77  
Year of Publication: 1996
ISSN:1072-5520
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ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 23,   Citation Count: 1
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Hall, E.T. Beyond Culture. Doubleday, 1976.
 
2
Rheinfrank, J. and Evenson, S. The design of experience and languages of interaction. INTER- ACT.. The American Center for Design Journal, 8, 1 (1994).
 
3
Whorl, B.L. Language, Thought, and Reality. The Technology Press of M.I.T. and John Wiley & Sons, Inc., New York, 1956.
 
4
The Draughtsman's Contract. Directed by P. Greenaway. MGM/UA Home Video, 1982.
 
5
Romanyshyn, R.D. Technology as Symptom & Dream. Routledge, 1992.
 
6
Gardner, H. Multiple Intelligences: The Theory and Practice. Basic Books, New York, 1993.
 
7
Lackoff, G. and Johnson, M. Metaphors We Live By. Chicago University Press, Chicago, 1980.
 
8
Lightman, A. Einstein's Dreams. Warner Books, 1993.
 
9
Davis, S.M. Future Perfect. Addison-Wesley Publishing Co., Inc., 1990.
 
10
Borges, J.L. The Aleph and Other Stories 1933-1969. E.P. Dutton, New York, 1978.
 
11
Bataille, G. Theory of Religion. Zone Books, New York, 1992.



REVIEW

"Michael P. Tarka : Reviewer"

Use of the dimensions of time and space in human-computer interface design is explored in this article. Time and space, or more specifically, temporal and spatial cues, are introduced as ways to enrich a user's interaction with an application,  more...

Collaborative Colleagues:
Pamela Mead: colleagues
Chris Pacione: colleagues

Peer to Peer - Readers of this Article have also read: