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Interactive sketching for the early stages of user interface design
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Denver, Colorado, United States
Pages: 43 - 50  
Year of Publication: 1995
ISBN:0-201-84705-1
Authors
James A. Landay  Human-Computer Interaction Institute, School of Computer Science, Carnegie Mellon University, 5000 Forbes Ave., Pittsburgh, PA
Brad A. Myers  Human-Computer Interaction Institute, School of Computer Science, Carnegie Mellon University, 5000 Forbes Ave., Pittsburgh, PA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 30,   Downloads (12 Months): 320,   Citation Count: 96
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Black, A. Visible planning on paper and on screen: The impact of working medium on decision-making by novice graphic designers. Behaviour & Information Technology 9, 4 (1990), 283-296.
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Buxton, W. There's more to interaction than meets the eye: Some issues in manual input. In User Centered Systems Design: New Perspectives on Human-Computer Interaction, Norman, D.A. and Draper, S.W., Lawrence Erlbaum Associates, Hillsdale, N.J., 1986, pp. 319-337.
 
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Strothotte, T., Preim, B., Raab, A., Schumann, J., and Forsey, D.R. How to render frames and influence people. In Proceedings of Eurographics '94, Oslo, Norway, September 1994, pp. 455-466.
 
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Wagner, A. Prototyping: A day in the life of an interface designer. In The Art of Human-Computer Interface Design. Addison-Wesley, Laurel, B., pp. 79-84, Reading, MA, 1990.
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CITED BY  96
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
James A. Landay: colleagues
Brad A. Myers: colleagues

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