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Stephen Chenney , Jeffrey Ichnowski , David Forsyth, Efficient dynamics modeling for VRML and Java, Proceedings of the third symposium on Virtual reality modeling language, p.15-24, February 16-20, 1998, Monterey, California, United States
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Maja J. Matarić , Victor Brian Zordan , Zachary Mason, Movement control methods for complex, dynamically simulated agents: Adonis dances the Macarena, Proceedings of the second international conference on Autonomous agents, p.317-324, May 10-13, 1998, Minneapolis, Minnesota, United States
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Pawel Wrotek , Odest Chadwicke Jenkins , Morgan McGuire, Dynamo: dynamic, data-driven character control with adjustable balance, Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, p.61-70, July 30-31, 2006, Boston, Massachusetts
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Shoichi Hasegawa , Ishikawa Toshiaki , Naoki Hashimoto , Marc Salvati , Hironori Mitake , Yasuharu Koike , Makoto Sato, Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator, Computers in Entertainment (CIE), v.4 n.3, July 2006
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Benoit Bideau , Richard Kulpa , Stéphane Ménardais , Laetitia Fradet , Franck Multon , Paul Delamarche , Bruno Arnaldi, Real handball goalkeeper vs. virtual handball thrower, Presence: Teleoperators and Virtual Environments, v.12 n.4, p.411-421, August 2003
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Aman Singla , Umakishore Ramachandran , Jessica Hodgins, Temporal notions of synchronization and consistency in Beehive, Proceedings of the ninth annual ACM symposium on Parallel algorithms and architectures, p.211-220, June 23-25, 1997, Newport, Rhode Island, United States
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David A. Forsyth , Okan Arikan , Leslie Ikemoto , James O'Brien , Deva Ramanan, Computational studies of human motion: part 1, tracking and motion synthesis, Foundations and Trends® in Computer Graphics and Vision, v.1 n.2, p.77-254, July 2006
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Animations
Additional Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Motion;
Modeling and recovery of physical attributes
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Physically based modeling
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Animation
General Terms:
Algorithms,
Design,
Human Factors,
Measurement,
Performance,
Reliability,
Theory
Keywords:
computer animation,
dynamic simulation,
human motion,
motion control,
physically realistic modeling
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