| Building and exploiting levels of detail: an overview and some VRML experiments |
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Virtual Reality Modeling Language Symposium
archive
Proceedings of the first symposium on Virtual reality modeling language
table of contents
San Diego, California, United States
Pages: 117 - 122
Year of Publication: 1995
ISBN:0-89791-818-5
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Authors
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J. L. Pajon
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Institut Français du Pétrole, BP 311-93506, Rueil-Malmaison, France
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Y. Collenot
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Institut Français du Pétrole, BP 311-93506, Rueil-Malmaison, France
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X. Lhomme
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Institut Français du Pétrole, BP 311-93506, Rueil-Malmaison, France
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N. Tsingos
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iMAGIS, BP 53, F-38041, Grenoble Cedex 9, France
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F. Sillion
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iMAGIS, BP 53, F-38041, Grenoble Cedex 9, France
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Downloads (6 Weeks): 3, Downloads (12 Months): 11, Citation Count: 2
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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John M. Airey , John H. Rohlf , Frederick P. Brooks, Jr., Towards image realism with interactive update rates in complex virtual building environments, Proceedings of the 1990 symposium on Interactive 3D graphics, p.41-50, February 1990, Snowbird, Utah, United States
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DeHaemer M.J., Zyda M.J. Simplification of Objects Rendered by Polygonal Approximations. Computer and Graphics 15,2 (1991), 175-184
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Delingette H. Si~nplex Meshes: a General Representation for 3D Shape Reconstruction, INRIA Research Report 2214, 1994
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Heckbert P.S., Garland M. Multiresolution Modeling for Fast Rendering. Proceedings of Graphics Interface'94 (Banff, ALBERTA, May 18-20, 1994) 43-50
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Latham R.. An Introduction to Model Switching Real Time Graphics 1, 1, 1992, 6-13
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Rossignac J. and Borrel P. Multi-resolution 3D approximations for rendering complex scenes. In Modelin9 in Computer Graphics, Fazidieno B., Kunii T.L. (Eds), Springer-Verlag, 1993, 455-466
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