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Visual navigation of large environments using textured clusters
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1995 symposium on Interactive 3D graphics table of contents
Monterey, California, United States
Pages: 95 - ff.  
Year of Publication: 1995
ISBN:0-89791-736-7
Authors
Paulo W. C. Maciel  Department of Computer Science, Lindley Hall, Indiana University, Bloomington, Indiana
Peter Shirley  Program of Computer Graphics, Cornell University, Ithaca, New York
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 32,   Citation Count: 78
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ABSTRACT

A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases where there are more unoccluded primitives inside the viewing frustum than can be drawn in real-time on the workstation, this system ensures that each visible object, or a cluster that includes it, is drawn in each frame. The system supports the use of traditional “level-of-detail” representations for individual objects, and supports the automatic generation of a certain type of level-of-detail for objects and clusters of objects. The concept of choosing a representation from among those associated with an object that accounts for the direction from which the object is viewed is also supported. The level-of-detail concept is extended to the whole model and the entire scene is stored as a hierarchy of levels-of-detail that is traversed top-down to find a good representation for a given viewpoint. This system does not assume that visibility information can be extracted from the model and is thus especially suited for outdoor environments.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Harvey R. SchiEman. Sensation and Perception an Integmted .Appmach. John Wiley & Sons, New York, 1990.
 
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Inc. Silicon Graphics. React In Iti: A description of real-time capabilities of Iriz 5.3 on Onyz/Chullenge multiprossor systems., 1994.

CITED BY  78
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Paulo W. C. Maciel: colleagues
Peter Shirley: colleagues

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