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Resolving occlusion in augmented reality
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1995 symposium on Interactive 3D graphics table of contents
Monterey, California, United States
Pages: 5 - 12  
Year of Publication: 1995
ISBN:0-89791-736-7
Authors
Matthias M. Wloka  Box 1910, Department of Computer Science, Brown University, Providence, RI and Science and Technology Center for Computer Graphics and Scientific Visualization, Brown University Site
Brian G. Anderson  Box 1910, Department of Computer Science, Brown University, Providence, RI and Science and Technology Center for Computer Graphics and Scientific Visualization, Brown University Site
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Current state-of-the-art augmented reality systems simply overlay computer-generated visuals on the real-world imagery, for example via video or optical see-through displays. However, overlays are not effective when displaying data in three dimensions, since occlusion between the real and computer-generated objects is not addressed.We present a video see-through augmented reality system capable of resolving occlusion between real and computer-generated objects. The heart of our system is a new algorithm that assigns depth values to each pixel in a pair of stereo video images in near-real-time. The algorithm belongs to the class of stereo matching algorithms and thus works in fully dynamic environments. We describe our system in general and the stereo matching algorithm in particular.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  14
 
 
 
 
 
 

Collaborative Colleagues:
Matthias M. Wloka: colleagues
Brian G. Anderson: colleagues

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