| Resolving occlusion in augmented reality |
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Symposium on Interactive 3D Graphics
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Proceedings of the 1995 symposium on Interactive 3D graphics
table of contents
Monterey, California, United States
Pages: 5 - 12
Year of Publication: 1995
ISBN:0-89791-736-7
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Authors
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Matthias M. Wloka
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Box 1910, Department of Computer Science, Brown University, Providence, RI and Science and Technology Center for Computer Graphics and Scientific Visualization, Brown University Site
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Brian G. Anderson
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Box 1910, Department of Computer Science, Brown University, Providence, RI and Science and Technology Center for Computer Graphics and Scientific Visualization, Brown University Site
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| Bibliometrics |
Downloads (6 Weeks): 8, Downloads (12 Months): 41, Citation Count: 14
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ABSTRACT
Current state-of-the-art augmented reality systems simply overlay computer-generated visuals on the real-world imagery, for example via video or optical see-through displays. However, overlays are not effective when displaying data in three dimensions, since occlusion between the real and computer-generated objects is not addressed.We present a video see-through augmented reality system capable of resolving occlusion between real and computer-generated objects. The heart of our system is a new algorithm that assigns depth values to each pixel in a pair of stereo video images in near-real-time. The algorithm belongs to the class of stereo matching algorithms and thus works in fully dynamic environments. We describe our system in general and the stereo matching algorithm in particular.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Carlbom, Ingrid, William Freeman, Gudrun Klinker. Wiliam E. L.orensen. Richard Szeliski. Dtmetri TerLopoulos, and Keith Waters. Computer Vision for Computer Graphics. Couc;e Notes of Course 03 of SIGGRAPH '94 (Orlando. Florida, July 24-29, 1994).
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Caudell, Thomas P. and David W. Mizell. Augmented Reality: An Application of Heads-Up Display Technology to Ma.nual Manufacturing Processes. HICSS, pages 659-669,1992.
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Henry Fuchs , Gary Bishop , Kevin Arthur , Leonard McMillan , Ruzena Bajcsy , Sang Lee , Hany Farid , Takeo Kanade, Virtual Space Teleconferencing Using a Sea of Cameras, University of North Carolina at Chapel Hill, Chapel Hill, NC, 1994
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Kanade. "Takeo. Development of a Video-Rate Stereo Machine. In Proceedings of '94 ARPA Itmage Underslatxiing Workshop, November 1994.
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Koch, Reinhard. Automatic Reconstruction of Buildings from Stereoscopic Image Sequences. In R. J. Hubbold and R. Juan, editors, Eurographics '93, pages 339-350, Oxford, UK, 1993. Eurographics, Blackwall Publishers.
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Wloka, hlatthias M. Lag in Multiprocessor Virtual Reality. Presence, 4( 1). 1994. To appear.
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CITED BY 14
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Haruo Noma , Tsutomu Miyasato , Fumio Kishino, A palmtop display for dextrous manipulation with haptic sensation, Proceedings of the SIGCHI conference on Human factors in computing systems: common ground, p.126-133, April 13-18, 1996, Vancouver, British Columbia, Canada
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Andrei State , Mark A. Livingston , William F. Garrett , Gentaro Hirota , Mary C. Whitton , Etta D. Pisano , Henry Fuchs, Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, p.439-446, August 1996
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.8
Scene Analysis
Subjects:
Stereo
J.
Computer Applications
J.7
COMPUTERS IN OTHER SYSTEMS
Subjects:
Real time
General Terms:
Algorithms
Keywords:
approximation,
augmented reality,
dynamic environments,
interaction,
occlusion,
real-time,
stereo matching
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