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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 146
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Ingrid Hotz , Louis Feng , Hans Hagen , Bernd Hamann , Kenneth Joy , Boris Jeremic, Physically Based Methods for Tensor Field Visualization, Proceedings of the conference on Visualization '04, p.123-130, October 10-15, 2004
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Harald Garcke , Tobias Preuβer , Martin Rumpf , Alexandru C. Telea , Ulrich Weikard , Jarke J. van Wijk, A Phase Field Model for Continuous Clustering on Vector Fields, IEEE Transactions on Visualization and Computer Graphics, v.7 n.3, p.230-241, July 2001
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Marc Schirski , Torsten Kuhlen , Martin Hopp , Philipp Adomeit , Stefan Pischinger , Christian Bischof, Efficient visualization of large amounts of particle trajectories in virtual environments using virtual tubelets, Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, June 16-18, 2004, Singapore
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Mario Botsch , Mark Pauly , Christian Rossl , Stephan Bischoff , Leif Kobbelt, Geometric modeling based on triangle meshes, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Mario Botsch , Mark Pauly , Leif Kobbelt , Pierre Alliez , Bruno Lévy , Stephan Bischoff , Christian Rössl, Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.3
Enhancement
Subjects:
Filtering
General Terms:
Algorithms,
Performance
Keywords:
convolution,
filtering,
flow fields,
periodic motion filtering,
rendering,
special effects,
texture synthesis,
visualization
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