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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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B. BECKER. Smooth transitions between bump rendering algorithms during animation. Master's thesis, University of California at Davis, December 1992.
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A. FOURNIER. Normal distribution functions and multiple surfaces. In Graphics Interface '92 Workshop on Local Illumination. 1992, pp. 45-52.
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N. L. MAX. Horizon mapping: shadows for bump-mapped surfaces. The Visual Computer 4, 2 (July 1988), 109-117.
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K. PERLIN. A unified textural reflectance model. Advanced Image Synthesis course notes, SIGGRAPH '84, July 1984.
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K. TORRANCE AND E. SPARROW. Theory for off-specular reflection from roughened surfaces. Journal of the Optical Society of America 57, 9 (1967), 1105-1114.
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CITED BY 17
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Lifeng Wang , Xi Wang , Xin Tong , Stephen Lin , Shimin Hu , Baining Guo , Heung-Yeung Shum, View-dependent displacement mapping, ACM Transactions on Graphics (TOG), v.22 n.3, July 2003
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