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The pleadings game: formalizing procedural justice
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Source International Conference on Artificial Intelligence and Law archive
Proceedings of the 4th international conference on Artificial intelligence and law table of contents
Amsterdam, The Netherlands
Pages: 10 - 19  
Year of Publication: 1993
ISBN:0-89791-606-9
Author
Sponsors
SIGART: ACM Special Interest Group on Artificial Intelligence
IAAIL : Intl Asso for Artifical Intel & Law
Publisher
ACM  New York, NY, USA
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ABSTRACT

The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Robert Alexy's discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl's non-monotonic logic, conditional entailment. Discourse is focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine of the Uniform Commercial Code.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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