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ABSTRACT
The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Robert Alexy's discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl's non-monotonic logic, conditional entailment. Discourse is focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine of the Uniform Commercial Code.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 10
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Henry Prakken , Giovanni Sartor, On the relation between legal language and legal argument: assumptions, applicability and dynamic priorities, Proceedings of the 5th international conference on Artificial intelligence and law, p.1-10, May 21-24, 1995, College Park, Maryland, United States
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Pierre St-Vincent , Daniel Poulin , Paul Bratley, A computational framework for dialectical reasoning, Proceedings of the 5th international conference on Artificial intelligence and law, p.137-145, May 21-24, 1995, College Park, Maryland, United States
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