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Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
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Computer Supported Cooperative Work archive
Proceedings of the ACM 2008 conference on Computer supported cooperative work table of contents
San Diego, CA, USA
SESSION: Gaming in the wild table of contents
Pages 77-86  
Year of Publication: 2008
ISBN:978-1-60558-007-4
Authors
Xiang Cao  University of Toronto, Toronto, ON, Canada
Michael Massimi  University of Toronto, Toronto, ON, Canada
Ravin Balakrishnan  University of Toronto, Toronto, ON, Canada
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multi-player game played on such public displays. The game, Flashlight Jigsaw, was deployed in a shared lab space and a public atrium for two weeks in total. Through interviews supported by observations and system logs we explored the experiences and behaviors of players and spectators. We also investigated the interrelationship between public display games and the spaces they are deployed in. The research resulted in findings regarding game play, communication, social interaction, spectatorship, and space and location around such a game. We use our findings to develop design implications for future public display games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Xiang Cao: colleagues
Michael Massimi: colleagues
Ravin Balakrishnan: colleagues