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Multimedia power management on a platter: from audio to video & games
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International Multimedia Conference archive
Proceeding of the 16th ACM international conference on Multimedia table of contents
Vancouver, British Columbia, Canada
TUTORIAL SESSION: Tutorials table of contents
Pages 1165-1166  
Year of Publication: 2008
ISBN:978-1-60558-303-7
Authors
Samarjit Chakraborty  National University of Singapore, Singapore, Singapore
Ye Wang  National University of Singapore, Singapore, Singapore
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Today, battery-life is a major design concern for all portable devices ranging from cell phones to PDAs and portable game consoles. The purpose of this tutorial will be to give an overview of power management techniques that are applicable to multimedia applications running on such battery-operated portable devices. In particular, we will discuss a host of techniques, some of which are applicable to audio processing applications, some to video processing, and the others to interactive 3D game applications. The tutorial will be helpful to students, researchers, application developers and engineers who have a background in traditional real-time multimedia applications and would like to get an overview of the important issues and solutions pertaining to using and developing power management techniques for the multimedia domain.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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S. Chakraborty, Y. Wang, and W. Huang. A perception-aware low-power software audio decoder for portable devices. In IEEE Workshop on Embedded Systems for Real-Time Multimedia (ESTIMedia), 2005.
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Collaborative Colleagues:
Samarjit Chakraborty: colleagues
Ye Wang: colleagues