|
ABSTRACT
This paper presents a technique for acquiring the shape of real-world objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent vectors at each pixel in a reference view from a sequence of images taken under varying point lighting. We show that for many real-world materials and a restricted set of light positions, the 2D slice of the BRDF obtained by fixing the local view direction is symmetric under reflections of the halfway vector across the normal-tangent and normal-binormal planes. Based on this analysis, we develop an optimization that estimates the local surface frame by identifying these planes of symmetry in the measured BRDF. As with other photometric methods, a key benefit of our approach is that the input is easy to acquire and is less sensitive to calibration errors than stereo or multi-view techniques. Unlike prior work, our approach allows estimating the surface tangent in the case of anisotropic reflectance. We confirm the accuracy and reliability of our approach with analytic and measured data, present several normal and tangent fields acquired with our technique, and demonstrate applications to appearance editing.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Alldrin, N. G., and Kriegman, D. J. 2007. Toward reconstructing surfaces with arbitrary isotropic reflectance: A stratified photometric stereo approach. In Proceedings of the International Conference on Computer Vision (ICCV), 1--8.
|
| |
2
|
Alldrin, N., Zickler, T., and Kriegman, D. 2008. Photometric stereo with non-parametric and spatially-varying reflectance. In Proceedings of IEEE Computer Vision and Pattern Recognition (CVPR).
|
| |
3
|
|
 |
4
|
|
| |
5
|
|
| |
6
|
|
| |
7
|
Chung, H.-S., and Jia, J. 2008. Efficient photometric stereo on glossy surfaces with wide specular lobes. In Proceedings of IEEE Computer Vision and Pattern Recognition (CVPR).
|
| |
8
|
Coleman, E., and Jain, R. 1982. Obtaining 3-dimensional shape of textured and specular surfaces using four-source photometry. Computer Vision, Graphics and Image Processing 18, 4, 309--328.
|
 |
9
|
|
 |
10
|
|
| |
11
|
Francken, Y., Cuypers, T., Mertens, T., Gielis, J., and Bekaert, P. 2008. High quality mesostructure acquisition using specularities. In Proceedings of IEEE Computer Vision and Pattern Recognition (CVPR).
|
| |
12
|
|
| |
13
|
|
 |
14
|
|
| |
15
|
|
| |
16
|
Hertzmann, A., and Seitz, S. 2003. Shape and materials by example: a photometric stereo approach. IEEE Computer Vision and Pattern Recognition, 2003. 1, 533--540.
|
 |
17
|
Jason Lawrence , Aner Ben-Artzi , Christopher DeCoro , Wojciech Matusik , Hanspeter Pfister , Ravi Ramamoorthi , Szymon Rusinkiewicz, Inverse shade trees for non-parametric material representation and editing, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
|
| |
18
|
Ma, W.-C., Hawkins, T., Peers, P., Chabert, C.-F., Weiss, M., and Debevec, P. 2007. Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination. In Proceedings of Eurographics Symposium on Rendering.
|
| |
19
|
|
| |
20
|
|
| |
21
|
Nayar, S., Ikeuchi, K., and Kanade, T. 1990. Determining shape and reflectance of hybrid surfaces by photometricsampling. Robotics and Automation, IEEE Transactions on 6, 4, 418--431.
|
 |
22
|
|
| |
23
|
Nelder, J., and Mead, R. 1965. A simplex method for function minimization. Computer Journal 7, 308--311.
|
| |
24
|
Ngan, A., Durand, F., and Matusik, W. 2005. Experimental analysis of BRDF models. In Proceedings of the Eurographics Symposium on Rendering, 117--126.
|
| |
25
|
Nicodemus, F. E., Richmond, J. C., and Hsia, J. J. 1977. Geometrical considerations and reflectance. National Bureau of Standards.
|
 |
26
|
|
| |
27
|
Rusinkiewicz, S. 1998. A new change of variables for efficient BRDF representation. In Proceedings of the Eurugraphics Rendering Workshop, 11--22.
|
| |
28
|
Schlick, C. 1994. An inexpensive BRDF model for physically-based rendering. Computer Graphics Forum 13, 3, 233--246.
|
| |
29
|
|
| |
30
|
Stanford, 2002. Stanford graphics lab spherical gantry (http://graphics.stanford.edu/projects/gantry/).
|
| |
31
|
|
| |
32
|
|
 |
33
|
|
| |
34
|
Torrance, K. E., and Sparrow, M. E. 1967. Theory for off-specular reflection from roughened surfaces. Journal of the Optical Society of America 57, 1105--1114.
|
| |
35
|
|
 |
36
|
|
| |
37
|
Woodham, R. J. 1980. Photometric method for determining surface orientation from multiple images. Optical Engineering 19, 1, 139--144.
|
| |
38
|
|
|