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VirtualizeMe: interactive model reconstruction from stereo video streams
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Source
Virtual Reality Software and Technology archive
Proceedings of the 2008 ACM symposium on Virtual reality software and technology table of contents
Bordeaux, France
SESSION: Video acquisition table of contents
Pages 193-196  
Year of Publication: 2008
ISBN:978-1-59593-951-7
Authors
Daniel Knoblauch  University of California, San Diego
Falko Kuester  University of California, San Diego
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Tele-Immersion depends on face-to-face, viewpoint corrected, stereoscopic, virtual environments, allowing users to naturally interact with each other and the digital environment surrounding them, via realistic avatars. This paper presents an extraction, modeling and communication methodology for the creation of the needed avatars, based on a scalable focused disparity map (FDM) approach. The FDM enables variable distance reconstruction of dynamic target objects despite restrictions in disparity range. Combined with a pixel-based disparity cost interpolation, a sub-pixel disparity refinement is achieved, providing a high depth-resolution and smooth reconstruction of the target objects. This technique approaches real-time characteristics, extracting avatar models and communicating them to remote render nodes at 15 frames per second.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Daniel Knoblauch: colleagues
Falko Kuester: colleagues