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Real-virtual antialiasing
Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2008 posters table of contents
Los Angeles, California
SESSION: Image/video processing table of contents
Article No. 70  
Year of Publication: 2008
ISBN:978-1-60558-466-9
Author
Jan Fischer  University of Victoria, Canada
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The integration of virtual renderings into video images is of great importance for many applications of computer graphics such as TV and movie production and augmented reality. This submission proposes and examines methods for a smooth transition from real to virtual image regions along the boundaries of graphical objects. This constitutes a new form of antialiasing, which --- unlike its counterpart in purely virtual images --- has not been systematically investigated so far. We introduce real-virtual supersampling based on the combination of a high-resolution rendering of the graphical elements and an upsampled version of the video image. Several different methods for image upsampling are discussed. We compare results obtained through these methods with simple image combination methods: image overlay without antialiasing and pixel averaging in the original image resolution.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Kraus, M., Eissele, M., and Strengert, M. 2007. GPU-Based Edge-Directed Image Interpolation. In Proc. of SCIA.